Lethal Finish
Ultimate
- Socket: Almandine
- Class: High-Power Rounds
6
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%
7
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +20.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%
8
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +21.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%
9
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +22.1% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%
10
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +23.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%
11
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +25.4% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%
12
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +27.8% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%
13
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +30.8% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%
14
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +34.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%
15
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%
16
Lethal Finish
Special Mod
When firing a firearm, ammo with an additional +45% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%