Lethal Finish

Ultimate

  • Socket: Almandine
  • Class: General Rounds
  • Image of Lethal Finish

    6

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    7

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +30.6% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    8

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +31.4% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    9

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +32.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    10

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +34.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    11

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +36.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    12

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    13

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +43% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    14

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +47.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    15

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +53.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%

  • Image of Lethal Finish

    16

    Lethal Finish

    Special Mod

    When firing a firearm, ammo with an additional +60% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%